


It took some time, but Blizzard listened to plenty of player complaints and subsequently righted the demonic ship so well that I’d argue only No Man’s Sky has turned it around better. Diablo III launched as one of the worst examples of the genre, but on the eve of Diablo IV, it stands as one of the better examples by balancing accessibility well with complexity. Worse still, the loot system and gameplay loop were notoriously stingy at first, pushing the real-money auction house above all else. And they’re totally right to do so: It had an atrocious story and did away with the series’s mature, horror-esque aesthetic for a more cartoonish palette. If you ask an ARPG enthusiast - let’s say someone who put a minimum of one thousand hours into Diablo II or Path of Exile - many still hold Diablo III in low regard. These opinions suffered even further when Diablo III was stacked up against its revered predecessor, the grandfather of the loot-heavy dungeon crawler, Diablo II. It was a launch that soured both the opinions of longtime fans and newcomers. It was always online, it had a real-money auction house, and worst of all, connection issues plagued the game as if a Witch Doctor had let a Gargantuan loose in Activision Blizzard’s server room. Unfortunately, it launched with controversy rivaled only by Mass Effect 3’s tricolor ending. Way back in the ancient days of 2012, Diablo III was one of the most anticipated games of the year.
